
For whatever reason, most comic book adaptations based on movies, TV shows or toys leave me cold. I've felt that way since I was a kid - a comic book version of even a beloved TV show always seemed pale next to the real thing.
So I wasn't really expecting much when I picked up the first issue of
Captain Action, which was cover dated October-November 1968. I was a big fan of the toy, so I was quick to snap up the comic even though I had been disappointed many times in the past by similar ventures.
The cover (which has been credited to Irv Novick) didn't promise anything special, even with a guest appearance by Superman.
Ah, but then I opened the comic - what a surge! The interior art was by the legendary Wally Wood, and while the art seems a bit rushed in places, it's still outstanding work, loaded with Earth-shaking fights, dynamic figures and imaginative storytelling.

It was completely different from the usual DC fare at the time - as proof, check out this explosive panel from page two, as Cap takes on the evil
Krellik.
The script by Jim Shooter, doing his best Marvel-inspired action-packed comic.
The challenge with the character is that the comic book character couldn't be the same as the toy. The action figure was able to "transform" into other characters -
Batman, the Phantom, the Green Hornet, Captain America, and so on. Since those characters are all owned by different companies, the couldn't be used in the comic - so Shooter had to dream up a different power source.
The solution is to have archaeologist Clive Arno discover ancient coins that were imbued by the gods from all the pantheons with individual powers - so if he holds the coin of
Odin, for example, he can tap into that god's wisdom. With
Vidar's coin, he has great strength.
It was a clever idea that opened up a wide variety of powers and situations for the character. He was opposed by his former assistant
Krellik, who finds the coin of the god of evil and plots to steal the rest of the power coins.
Their battles are imaginative and powerful, and this issue is a heck of a lot of fun (even if a few plot points are a bit silly).
Captain Action didn't have a long run - only five issues at DC - but they all featured outstanding and unique stories and art. Sadly, Wood only drew the first issue - after that, Gil Kane took over for the rest of the run - and if you can't have Wally, Gil's not a bad consolation prize.
I'm not sure why the comic was canceled so quickly. Perhaps sales were poor, maybe the toy line was fading out by then - whatever the reason, it's a real shame, and I'd love to see these stories collected somewhere, somehow. They're too good to sit unappreciated on the shelf.
Grade: A----------------