Saturday, March 31, 2012

The Avengers #24.1

I've been a fan of The Vision since his first appearance in The Avengers back in the Roy Thomas / John Buscema era.

So I was none too happy when the sythezoid / android was destroyed at the beginning of Brian Bendis' run on the Avengers. Now that Bendis is near the end of his long run on the series, he's finally restored The Vision to his old self - just in time for the return of the Scarlet Witch over in Avengers vs. X-Men #0.

This story takes place before that issue, as The Vision learns about the events that led up to his destruction - and then goes out to track down some of the people who were involved.

Which leads us to several emotional moments for The Vision - and perhaps we see why Bendis wrote him out of the series, because nowhere in here does he behave like his old, analytical self (or the looser, more human character he later became).

Here he's depicted as a child, blundering from one encounter to another in a weepy, angry, aimless manner.

The story may be a letdown, but the art by Brandon Peterson is wonderful. The double-page spread recounting the "death" of The Vision is stunning. The book is worth picking up for the art.

It seems like this issue is missing the point of the "Point" books. I thought they were supposed to be an entry point for new readers to get caught up on modern continuity.

There's nothing in this issue that you can't get in A vs X #0. Sad but true.

Grade: B

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Friday, March 30, 2012

Aquaman #7

Some issues inform, some advance, and some just tease.

This issue of Aquaman is the latter.

It starts with a brutal battle between Black Manta and a woman who can see the future. Apparently she and several other heroes we've never seen before have a connection to Aquaman - but we don't know any more than that.

Arthur is looking for the answer to the question, "Who sank Atlantis?" But his search is rudely interrupted when a member of "The Others" shows up demanding answers.

And that's about it this time around - writer Geoff Johns provides lots of teasing, lots of glimmers of events in the past and future - but not a lot of actual story going on here.

It's easy to forgive, though, since the story moves fast and frenetically, and the art by Ivan Reis and Joe Prado is outstanding - I'd say it's the best art being produced for any of the "New 52" comics, and that's saying something.

It's great to see Aquaman and Mera soaring high in a well-written series. They were long overdue for VIP treatment.

Grade: A-


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Thursday, March 29, 2012

Avengers vs. X-Men #0

This year's most hotly-anticipated mini-series (so far) kicks things off with one of Marvel's longest-running heroines - and one of the newest.

The book is split in half between the bittersweet return of the Scarlet Witch and the attempt by Cyclops to protect the woman known as Hope.

It seems like an impossible job, because the Phoenix force is returning to Earth and it's apparently targeting Hope.

(And let me just say, if you're going to do a comic book that features several beautiful heroines, you'd be well advised to give the art chores to Frank Cho, who knocks it out of the park here. I like that he has Wanda back in her (more or less) original Scarlet Witch costume - but she and Emma Frost must go through a lot of glue to keep those costumes in place.)

The whole Phoenix plot is, of course, just an excuse for the upcoming battle that pits Avengers vs. X-Men.

It's a time-honored tradition at Marvel, of course, for heroes to fight each other. It usually happens when there's some kind of misunderstanding, an evil plot that forces a hero to do bad things, or it's a bad person playing the mind-control game.

Whatever the cause, the effect is almost always a lot of fun, and that's why fans are anxious to catch this one.

This is a good start to the series, although I didn't read the Children's Crusade, so I have no idea how Wanda is back (and they don't really bother to explain it). If you haven't been following the X-Men, you're probably just as baffled by Hope, who looks like Jean Grey / Marvel Girl, but isn't. You get just enough info to get by, but not much more than that.

Still, the characters are on stage, the conflict is set - I have high hopes for this one. Bring on the show!

Grade: A-


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Wednesday, March 28, 2012

New Comics for a Spring Day

Here's what I picked up at the comics shop today:

- Aquaman #7 - An undersea JLA?

- New Avengers #23 - The end of the Dark Avengers.

- Avengers #24.1 - I had a Vision.

- Avengers vs. X-Men #0 - Setting up the big brawl with some nice Frank Cho art.

- Captain America & Bucky #628 - Guest starring the original Human Torch!

- King Conan: The Phoenix on the Sword #3 (of 4) - Great stuff.

- Daredevil #10 - Grave concerns.

- FF #16 - Hanging out with the kids.

- Flash #7 - The revenge of Captain Cold.

- Hawken #3 - A grisly western

- Spaceman #5 - Odd but interesting.

- Thor #12 - Throwdown with Tannarus!

- The Twelve #11 - Counting down to the big finale.

- Uncharted #5 - Looking for a lost land.

And that's it! Next?

The Classics - News Gods #7

To continue from where we left off with last week's Classics review, Jack Kirby rocked the comics industry in 1970 with the announcement that he was leaving Marvel and joining DC Comics.

When his New Gods comic debuted, I was shocked to find that I wasn't that crazy about it. Today, of course, it's acknowledged as a masterpiece - but I didn't catch on to that until I picked up this issue.

The previous six issues had focused on Orion and his battles with evil threats from Apokolips - so imagine my surprise when I opened this issue and found a completely different story.

This issue, titled "The Pact," gave us what we had been missing - an origin story!

I'm a big fan of origin stories, myself (with rare exceptions) - they're the foundation for all future stories involving the characters.

We didn't really have one for the New Gods, other than the basic setup of two worlds inhabited by powerful beings - one good and one evil.

But here we meet Highfather when he was a warrior named Izaya, and we get more insight into Darkseid (nothing less than the greatest villain in DC history), his rise to power and the clever plans he sets in motion for his own purposes.

It's a tale that is very personal, as Izaya suffers a terrible loss, seeks redemption, and we learn about the fate of two young boys and how they brought an end to a destructive war.

It's also a story that works on a cosmic scale, as an incredible battle rages between two god-like races, with the only limits being that of Kirby's imagination (in other words, there are no limits).

Kirby's art features a raw power that had never really been seen before, as he used Mike Royer to faithfully ink his pencils, staying as close as possible to his original art.

It's an amazing, staggering bit of work - all the more impressive for being contained in a single, 24-page story.

But this is the story that made clear the epic nature of the story Kirby was telling - a story that spilled across four comics - New Gods, Mr. Miracle, The Forever People and (believe it or not) Jimmy Olsen.

Oh, some issues didn't live up to this one, but with the origin told, Kirby's saga took off - and I was hooked but good.

Sadly, within the next year DC would pull the plug on the New Gods series, and Kirby would move on to other creations. But he could point to this issue as the high water mark in the series.

The sudden cancellation was almost as shocking as Kirby's move to DC, and left comics fans everyone wondering that ever-painful question: what might have been?

Grade: A+

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Tuesday, March 27, 2012

Rocketeer Adventures 2 #1

Glad to see this series back again!

Assuming Rocketeer Adventures 2 is another four-issue mini-series, combined with the first volume, we'll have seen more stories starring the high-flying hero by assorted writers and artists than creator Dave Stevens managed to create. (Of couse, he was focused on quality, not quantity.)

IDW has once again lined up an all-star creative cast to pitch in three 8-page tales, along with a cover and pinup.

Behind that terrific Darwyn Cooke cover we start with "The Good Guys," a rural adventure that finds our hero at the mercy of a humble group of folks who must decide what to do with the vigilante who's dropped into their community. Nice story by Marc Guggenheim and wonderful art by Sandy Plunkett.

The second feature is "The Ducketeer," a cartoonish adventure of sorts that goes for laughs. Written by Peter David and drawn by Bill Sienkiewicz, it's the least of the bunch. The art (while excellent) doesn't quite work for the story. It's too stylized and not, well, cartoonish enough.

The final story, "A Dream of Flying," is a rare "real world" story by Stan Sakai (who usually spends his time with samauri rabbits). It's a little too similar to the first chapter in terms of story, but manages a very clever twist that'll make you smile.

The issue wraps with an awesome pinup by Art Adams incorporating a certain pretty girl, our hero and a dinosaur.

So, a great package bringing the rocket-powered hero to life, as rendered by some of the industry's top talents - great stuff!

Grade: B+

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Monday, March 26, 2012

John Carter: The Gods of Mars #1 (of 5)

As I mentioned in a recent review, I'm a big fan of the film John Carter.

It would make a great basis for a series of movies - but since it got hammered by the critics (I'm baffled as to why), moviegoers are staying away from it, and it looks like Disney will be taking a bath on it (although international sales are quite strong).

Marvel created its own authorized adaptation of Edgar Rice Burroughs' first John Carter novel, A Princess of Mars. It was a fair adaptation, although I have to admit that I didn't really care for the art - it didn't seem like a good fit.

Since we're not likely to see a sequel, it's nice that Marvel has gone ahead with its adaptation of the second novel, The Gods of Mars (many elements from this book were incorporated into the film).

Once again, the story is fine. We really just get enough here to get the ball rolling, as Carter returns to Mars, only to find himself fighting for his life, and taken captive by a strange warlike race.

The art, while much better than the last effort, still doesn't work for me. The problem is that I'm a traditionalist when it comes to this kind of comic, and I'd much prefer to see a more classic style, along the lines of Murphy Anderson, Gil Kane and Dave Cockrum, who all gave this series such a great look during their brief runs on the comics based on Carter.

Ramon Perez is a fine artist, but his style is a bit too frenetic and disjointed for me. Your mileage may vary.

It would be nice to see all 11 of the John Carter books adapted, but I suspect the film will drag down any such plans.

But I'll continue to hope for more of both (movie and comics).

Grade: B

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Sunday, March 25, 2012

Fear Itself: The Fearless #11 (of 12)

Carrying on after the conclusion of the Fear Itself miniseries, The Fearless has focused on the efforts by the Valkyrie to gather the mystic hammers wielded by the servants of the Serpent.

This hasn't been a bad maxi-series - each issue has featured some excellent interior art by such talents as Mark Bagley and Paul Pelletier and great covers by Art Adams.

The story has moved along briskly and logically, and has included some flashbacks to the Valkyrie's largely unknown earliest days. It's included some great villains and some strong action sequences.

But the problem is, nothing that happens here is a surprise. Valkyrie fights heroes for the hammers, she fights villains, she faces overwhelming odds - it just feels like the whole thing was written by committee.

At the end of this issue, the creative team throws in a surprise - but it lacks any punch, since the next page features the cover for the next issue which seems to spell out what happens next.

So, not a bad series, but not a particularly memorable one. I'm glad to see Valkyrie getting some time in the spotlight - I've liked that character since she first appeared in The Defenders. (I should note that the character's first appearance was in The Avengers, with the Lady Liberators - but she wasn't exactly herself in that story, he said vaguely.)

Grade: C+

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Saturday, March 24, 2012

Wonder Woman #7

I really don't want to be a fan of this new version of Wonder Woman.

It's all about perception. In my mind, this is a character that should be accessible to all ages.

Instead, the stories are grim, dark and grisly, exposing the seamy underbelly of the myths that form the foundation of Wonder Woman's life.

But despite that, and my general feeling that I would hate for a young girl to be handed this comic to read by an unsuspecting adult, I have to admit - I'm really enjoying this series.

This issue continues Diana's attempts to find a way to cope with the machinations of the Greek gods - and rescue a woman who is in great peril. New characters are introduced, more secrets are revealed and WW gets to show why her lasso is a potent weapon.

I really like the artwork by Cliff Chiang - it's unique and distinct, telling the story with a clean and precise style that's visually arresting.

So, great comic, but don't hand it over to the kiddies unless you're looking to expand their education into grownup territories.

But for those of us old enough to handle it, highly recommended!

Grade: A-

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Friday, March 23, 2012

Batman #7

This series continues to impress.

One reason is because it's managed a rare accomplishment - writer Scott Snyder and artist Greg Capullo have created a new, memorable opponent for Batman.

How difficult is that? Well, I can only think of two villains created in the last, say, 25 years (and maybe more) that are worthy to stand alongside the usual rogues. Those newbies are Bane (created by Chuck Dixon, Graham Nolan and Doug Moench, I believe) and Harley Quinn, who started life in the animated Batman series (created by Paul Dini and Bruce Timm).

But now the Court of Owls, and their enforcer, the Talon, have become a true challenge for the Dark Knight.

They've managed the rare accomplishment of nearly breaking Batman's will - and the challenge has just begun.

This issue is one of those "don't let anyone tell you what happens" issues because several surprising revelations are in included, and story threads lead all the way back to the beginning of Bruce Wayne's secret identity - and perhaps before that.

It's a masterful story, both story and art, and one not to be missed. And it looks like things will be amped up even more next issue.

Take my advice: buy this series. Pick up the back issues if you can. You can thank me later!

Grade: A

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Thursday, March 22, 2012

Justice League #7

After the bombastic first story arc, here the Justice League settles down (comparatively speaking) to take care of some business.

Oh, there's action as the team tackles an odd menace, but most of the story is given over to Col. Steve Trevor, who acts an a liaison between the government and the League.

I like these "decompression" issues, because they can give us a good look at how the characters interact, and that can be one of the most entertaining things about a team book.

For my taste, writer Geoff Johns is trying a little too hard to make Green Lantern the team's smart aleck, but it's close enough to his character, so I'll go with it. (I also find it hard to believe that Batman would put up with much guff out of anyone.)

The art on this issue is by Gene Ha, and as always, he turns in fantastic work. Ha's style is unique, and has an interesting, realistic quality to it. His layouts are fresh and his action scenes are frenetic.

This issue also has a backup story, marking the re-introduction of the hero formerly known as Captain Marvel, who shall henceforth be called Shazam.

I understand the reasons behind the name change, they're perfectly logical and it probably makes good business sense - but I think it's a terrible idea, right on par with making the original Green Lantern into Sentinel.

Billy Batson has been Captain Marvel since the first Fawcett issue in the '40s - he should succeed or fail being true to himself.

That said, the Geoff Johns / Gary Frank story gets things off to an interesting (if mysterious) start.

Maybe they should have called him Captain Miracle...

Grade: B+

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Wednesday, March 21, 2012

Comics Today

Here's what I picked up today:

- Batman #7 - The secret of the Owls!

- DC Presents #7 - More Challengers of the Unknown!

- Fear Itself: Fearless #11 (of 12) - No one expects the Sleeper!

- John Carter: Gods of Mars #1 - Great movie!

- Justice League #7 - Jim Lee takes a break.

- Memorial #4 - This has been good so far.

- Rocketeer Adventures 2 #1 - Great lineup of talent!

- Wonder Woman #7 - Shocking surprises!

My shop didn't get its order of Invincible Iron Man, so I missed that one.

And I received a pdf of Fathom #5 - Mayhem undersea!

And that's it!

The Classics - New Gods #1

I don't think any event in the history of comics shocked me more than the announcement in 1970 that Jack Kirby was leaving Marvel Comics and moving over to DC Comics.

Kirby had been at Marvel through my entire comics-buying life, and (in my mind) he was joined at the hip to writer / editor Stan Lee. Those two built some of my all-time favorite comics creations, including the Fantastic Four, Thor, the Hulk and The Avengers (to name a few).

So I anxiously waited for Kirby's debut - and New Gods #1 arrived like a cannon shot. Behind that fantastic cover Kirby kicked off a new mythology, new characters and amazing creativity.

Imagine my surprise when I finished reading the issue and I realized that I didn't much care for it.

Before you start organizing a tar-and-feathers committee for my heresy, let me quickly add that I eventually "got it." Just not at first.

Some expressed disappointment over the inking by Vince Colletta - I realize his work isn't everyone's favorite. I was always divided on his inking over Kirby - I loved his work on Thor, and didn't care for it at all on the Fantastic Four. Go figure. I thought it worked fine here.

The biggest complaint was that Colletta erased details and backgrounds, and that's supposedly why he was eventually taken off the book - but it wasn't readily apparent to my 15-year-old eyes.

The problem here isn't the artwork (at least not for me) - it's loaded with huge cosmic events, over-the-top battle sequences and incredibly original character designs.

The problem was with the writing. After more than a decade of reading Kirby with Stan Lee's friendly, accessible style, suddenly the dialogue was stilted, heavy-handed, even clunky. No one talked like Kirby's characters.

I would eventually realize that I had to adjust to Kirby's style, and while I would never call Kirby the smoothest writer, he was incredibly inventive (as always), and eventually I came to appreciate and enjoy his style of delivery.

What made each issue of New Gods (and his other comics at DC) well worth collecting was the way he loaded each issue with amazing ideas and concepts - there was enough ingenuity in each issue to fill a modern-day maxi-series.

So how long did it take me to realize Kirby's genius? As much as I hate to admit it, it took seven issues.

That's when Kirby unleashed his masterpiece on an unsuspecting world - and that's what we'll talk about next week in this space.

Grade: A-

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Tuesday, March 20, 2012

Fathom: Kiani #0

Death is almost always a mistake in comics.

I know, there have been great stories that revolved around the death of a character - but anytime that character achieves any kind of popularity, at some point the company will try to figure out a way to bring that character back from the grave.

(See: almost every character in comics.)

For the most recent example, take a look at this issue #0 that explains how Kiani, a warrior who was killed by the beautiful Fathom some time back, manages to stop being dead.

It's a bit of a stretch (as such things always are), but the story by Vince Hernandez accomplishes its goal - namely, setting up the next storyline based around Kiani.

The art is by Oliver Nome, and it's very good. He's especially good at drawing beautiful women in tiny bathing suits, which is the perfect skill for this series. But he also crafts an exotic world to set the story in, and fills it with vivid characters.

I'm not sure this story makes a lot of sense if you're not up on the events in past issues of Fathom, but it brings you up to speed quickly.

If you can buy the reasoning behind Kiani's resurrection (and I've seen lots sillier explanations over the years), then this is well worth tracking down.

Grade: B+

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Monday, March 19, 2012

Green Lantern #7

I think it was ingenious of Geoff Johns to create the other Lantern Corps to offset the Green Lantern Corps.

However, I think he's made a mistake by making those assorted colors (yellow, red, blue, orange, indigo, violet) the (virtually) sole opponents for the past few years in the Green Lantern comic.

This issue is all setup, as Sinestro again recruits Hal Jordan to help him stop the secret plan of the Guardians - but before that happens, the mysterious Indigo tribe appears to disrupt the proceedings.

By the way, don't expect to discover the shocking secret of the tribe in this issue - this is only Part One.

The art by Doug Mahnke, as always, is terrific. His figures are perfectly carved and expressive, his layouts are powerful and the story flows along briskly.

It's too early to judge this storyline, of course - but it's off to a sputtering start. Maybe I'm just suffering from color overload - perhaps they could throw in one issue with a different villain, just to break things up?

Grade: B

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Sunday, March 18, 2012

Conan the Barbarian #2

It was unusual for the creator of Conan the Barbarian - Robert E. Howard - to inject much in the way of romance into the stories about his most famous character.

Oh, there are almost always female characters involved, but they were just temporary players in each story - by the next tale, a new cast was assembled. The first true love of Conan's life was Belit, the pirate leader from "Queen of the Black Coast."

This issue sets up the first meeting between those lovers-to-be, as Belit's pirate ship attacks a merchant vessel with a certain Cimmerian passenger.

It's not exactly a "meet cute" scenario, as Conan fights for his life, and death runs rampant.

It's more excellent work from the creative team of writer Brian Wood, artist Becky Cloonan and colorist Dave Stewart.

This isn't the typical Conan adventure, with musclebound brutes slamming against each other - it's a much more realistic depiction of a grim battle - brutal, animalistic and dirty.

As a longtime fan of Conan (going back to the Lancer paperbacks in the '60s), I'm really enjoying the varying takes on the character Dark Horse comics has provided.

Highly recommended!

Grade: A-

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Saturday, March 17, 2012

Saga #1

Well, this one definitely isn't for kids - but it's mighty entertaining.

Saga follows the time-honored tradition of telling a big story from the very beginning - namely, the birth of the main character.

The humble birth is the result of a forbidden love between a couple from different races - and as a result, many powerful forces are aligning against them and trying to hunt them down.

To tell more would spoil the fun that awaits. The story written by Brian K. Vaughan is a delight, with great dialogue, loads of surprises and wonderful characters.

The art is by Fiona Staples, and it's wonderful - expressive, personal and panoramic all at once, with great character designs and powerful layouts.

My only complaint is that it's very difficult to review this comic without giving away too much. It's a heck of a deal, with 44 pages for a mere $2.99!

All that and a cliffhanger ending - I can't wait to see where this goes from here!

Grade: A

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Friday, March 16, 2012

Fantastic Four #604

First of all: Fantastic Four #604 is the best comic of the year.

So far.

Second, being a manly kinda guy, there are some things I hate to admit - but full disclosure requires me to tell you that the ending of this issue made me shed an actual tear. Maybe two.

Pretty amazing (and rare) when a comic book manages that.

What we have here is nothing less that the wrap-up of one long storyline that Jonathan Hickman has been weaving since he took over the title. We see how a decision Reed Richards made at the beginning of the story has played out into the possible destruction of Earth and the extended FF family.

All the pieces are in place - the four cities, the Negative Zone, the Council of Reeds, the Inhumans, Johnny Storm's death (and return), the Future Foundation, Dr. Doom, Galactus, the Mad Celestials and some guest stars.

The art is by Steve Epting with Rick Bryant, and it's outstanding work, covering everything from massive cosmic battles to small personal moments and everything in between.

I can't talk any more about the comic without giving the events away, but let me just say: it's wonderful to see such a complex story pay off in such a satisfying way. Loved it!

Grade: A

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Thursday, March 15, 2012

Avengers Assemble #1

So am I the only one anxious to see the upcoming Avengers movie?

Anticipation is building for it, and as you'd expect, Marvel hopes to tie into the media frenzy as much as humanly possible.

Avengers Assemble is a solid effort in that direction, and a clever bit of work. It manages to use the lineup of heroes from the movie and still fit (as far as I can tell) in Marvel's mainstream continuity.

They've rolled out the top tier of talent creator-wise, with longtime Avengers scribe Brian Bendis providing the story, the excellent Mark Bagley providing the pencils and Danny Miki the inks.

The story starts with the Avengers celebrating the opening of their new headquarters in New York, and you'll spot quite a few heroes that you definitely won't see in the film - but they quickly fade into the background, and when the main action starts, the only Avengers in view are Thor, Iron Man, Hawkeye and the Black Widow - with the Hulk being worked in on the side. For some reason, Captain America only gets a cameo in the early part of the issue. (No sign of the Samuel Jackson version of Nick Fury - yet.)

The enemy this time around is a vastly more powerful Zodiac (made up of 12 members, natch - one for each sign), but we barely meet a couple of the members before the issue runs out of space, so we'll see how that goes.

It's not an incredible issue - it's really just the beginning of the story - but it's loaded with action, sharp dialogue, great characters and a general sense of fun.

Looking forward to future issues!

Grade: A-

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Wednesday, March 14, 2012

Comics!

Here's what I picked up today:

- Avengers #24 - the finale to the latest Norman Osborn tale.

- Avengers Assemble #1 - Tied in to the movie in a clever way.

- Captain America #9 - This has been quite good.

- Conan the Barbarian #2 - Conan meets Belit! Lots of killing before that happens.

- Fantastic Four #604 - The best comic of the week (and maybe month and maybe year).

- Green Lantern #7 - The secret of the Indigo Lanterns.

- Journey Into Mystery #635 - A great book that I'm amazed is still running.

- Lobster Johnson #3 (of 5) - Grim and fun at the same time.

- Powers #9 - A serial killer is targeting gods?

- The Ray #4 (of 4) - This has been a fun series.

- Saga #1 - This one has great buzz.

- The Shade #6 (of 12) - A different kind of team-up.

- Wolverine and the X-Men #7 - Crazy and fun.

And I received a pdf of Fathom: Kiani #0 - Setting up a major battle.

And that's it!