Thursday, September 14, 2017

Dark Nights: Metal #2

   Dark Nights: Metal is doing a good job of setting up a mysterious new menace, and certainly benefits from some terrific, dynamic artwork by Greg Capullo, but there's a problem here.

   The story by Scott Snyder leans hard on similar stories from that team's run on Batman, especially the story that had Batman fighting the entire Justice League.

   The members of the League are trying to stop Batman, who has obtained a terribly dangerous weapon (though it seems to me that the mysterious weapon doesn't fit into current DC continuity - but it's all such a jumble, I could easily be wrong).

   Like the previous story, we see scene after scene of Bruce outwitting and outmaneuvering the world's most powerful heroes, all in an attempt to stop a danger that threatens the world.

   I'm not sure which is more annoying - that Bruce can outwit his team so easily, or that the members of the League wield godlike powers, so (for example) Superman can hear anyone's heartbeat in the world.

   The story may be a bit derivative, but it is a well-crafted comic and manages to end on a heck of a cliffhanger.

   So there's that.

Grade: A-

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